UDBrain Changelog
Mar 10 6:20am
Changes in v1.05:
- Basic caching support to lighten server load.
- Fixed problem with detecting and reporting barricades indoors.
- Fixed Revive Request frame -- no more ugly page load errors!
Changes in v1.04:
- Full Firefox 3 support.
Changes in v1.03:
- We're above 1.0!
- Changed the API url and provided more anti-spoofing protections.
Changes in v0.96:
- The return of UD Revive Tool!
Changes in v0.95:
- Tested, working update support.
- Cosmetic changest to support time granularity.
Changes in v0.94:
- Hopefully WORKING update support.
- Barricade levels show on all building types.
- Time granularity to prevent report tracking by times.
- Reports made within the last ten minutes will show 10m as age.
- Reports made within the last half hour will show 30m as age.
- All other reports behave as usual.
Changes in v0.92:
- Update support.
Changes in v0.91:
- First extension version!
- Added security token to verify that requests come from extension.
- Should contain all features from last version of script.
Changes in v0.206:
- UDBrain Revive Tool is working again, maybe?
- Doesn't error out in Moneroeville.
- Works with Junkyards and Churches.
Changes in v0.205:
- UDBrain Revive Tool hidden by default.
Changes in v0.204:
- Even less lazy finding of barricade status. Sprays won't mess it up.
- Adds UDBrain Revive Tool as an IFrame.
Changes in v0.203:
- Will now correctly display cades on the center square with UDToolbar.
- Can now collect data while you're dead and lying down.
Changes in v0.202:
- Better UDToolbar support.
- Works with UDToolbar on but graphics disabled.
Changes in v0.201:
- Full UDToolbar support.
Changes in v0.2:
- Fixed the barricade lazyness -- new method of finding barricades.
- Total backend redesign.
- Future-proofed. Expect new features soon.
- Mandatory update.
Changes in v0.105:
- No longer displays "OPEN" for buildings that can't be barricaded.
- Uses Ben2's corrected getZedCount() and getCoords() functions.
- Uses more efficient XPath methods to find squares on the map.
Changes in v0.104:
- Versioning updates now work.
Changes in v0.103:
- Fixed an error recognizing certain barricades.
Changes in v0.102:
- Updates zombie counts when there are no zombies.
- Sorry for the rapid-fire upgrades.
Changes in v0.101:
- Now recognizes junkyard barricades. Thanks to Andrew for notifying me.
Changes in v0.10:
- Counts zombies inside and outside a building (depending on where you are). This data is available on the dump page.
- New report exchange system - easier implementation of new features
- Client-side time-calculation script - reduce server load
Changes in v0.09:
- Bugfixes, mainly with finding the UDID
- Proper versioning system
- Display short cade status for current square
